During the KUHA 1 project (1 September 2021 – 31 July 2022), national data projects related to exercising and well-being were identified, the value chain was prepared taking into account the needs of companies, research ethics and data protection issues related to the use of athlete data were clarified, the architecture of the data pool was prepared, and a network was established with various actors.
The KUHA 2 project will implement the storage of athlete and synthetic data from different sources in a shared data pool, with due consideration given to the requirements related to data protection and research ethics. In addition, a data visualisation application will be produced for the needs of coaching and research. With the help of the visualisation application, the benefits of a shared data pool will be demonstrated in tangible form for the partners in relation to both the Finnish Olympic Committee’s national sports and exercise data strategy and the operations of companies and other national research institutes. The project supports the other regional projects related to exercise data currently underway or under preparation.
The project will be implemented in collaboration between the Vuokatti Sports Technology Unit of the University of Jyväskylä (JYU-Vuokatti), CSC – IT Center for Science and Kajaani University of Applied Sciences (KAMK). JYU-Vuokatti coordinates the project and is responsible for producing the athlete data and defining the visualisation tool.
CSC designs the architecture of the data pool in such a way that the data can be used for research and coaching activities through a visualisation tool, with due consideration given to data protection aspects. CSC also produces synthetic data so that larger amounts of data can also be tested in the demonstration phase and the testing of artificial intelligence-based solutions can be started in other projects.
KAMK is responsible for the design and implementation of the visualisation tool in accordance with the specifications given by the other project partners. The goal of the development activities is to create a user-friendly tool which enables quick feedback to athletes and coaches, and which can be more extensively utilised in sports and well-being applications in the future.